Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. Mining operations benefit from noninhabitable world status, as the autononous mantle bore can be used. Implemented Tech-Mining industry. JDCollie • 1 yr. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. It can be built at any Colony that has some degree of ruins. There are also three types of orbital stations. Despite occasional shortages, resilient. Battered and bruised miners are less useful. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. This mod intends to expand the options for high-tech fleet doctrines. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. So I found seele and it's research station, but I am really struggling against the horrors. It is highly likely you will get something of value in the ~10 months that it is operated. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. Say what you will about the Hegemony. Step two: Get extremely good ships. 95, and 0. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Especially if its. Raspberry7777 • 2 yr. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. A selection of low tech ships, [insert more description when not shattered]. It's an industry. Writings. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». It could be that all planets are sending the results to one planet. People. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. 95 mods are compatible with 0. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. This effect can be superseded by other mods. Use AI cores for everything. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Low tech and High tech stations are virtually the same. Creates an independent Open Market on the colony. 0 coins. Fixed now though. 14865315874. This effect can be superseded by other mods. Increased monthly drops for smaller ruin sizes 0. okay, i check that later. 0 – Respawn Fleets Scale with Ships Lost [Starsector Mods][0. Producing a commodity internally reduces the expenses of the industries using the commodity, on top giving you a place in the market for that commodity. It used to be called Starfarer. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. 96a: - Support for Unknown Skies planet type change projects. It tears everything up without ever getting hit. Tools, guides, and other resources. Hazard mining inc. 25 instead of a 1. You can always do tech-mining later when you are richer, once you have 2-3 colonies but don't have 6 planets colonized yet, and no longer worried about income, go out and tech-mine all the big ruins you can find. 51K subscribers in the starsector community. Elevate your Starsector gameplay with the [0. Starsector. Also, there is a certain star system in the north west with a warning beacon (you'll recognize it by the beacon not having any danger rating) in it you'll encounter beefed up Mess swarms and a secret ship if you defeat a certain enemy in the system. The Luddic Path is a faction in the Sector. ago. 95. It is a religious terrorist organization made up of radical adherents of the Luddic faith. Better Tech-Mining makes tech. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Link (v1. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. check the governor. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. A bunch of weapons beyond just the mining blaster add to your fleet's overall mining ability, which lets you kit out logistics ships with small mining weapons as a way to squeeze out value from their unused weapon slots. Games. 6. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Do not build tech-mining, fuel production, turn on free-port or use AI cores. There's officially no reason to keep Tech mining anymore. toprock_478 • 17 days ago. Smuggler, trader, warlord, planet administrator, etc. I did not consider the dilution effect it would have on the loot pool. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Vast ruins are 8, and drops by 2 for every level under, if I recall. even if you don't intend on going to that location right now. Read my forum guide on Tempests and Omens as well![0. Added Herald-class battle-carrier (midline). Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. * Footnote: Why you'd install even a beta core in tech mining I really don't. 95. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. , 0. There are also new. It's. . melanion5 • 1 yr. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. Research stations are more likely in black hole and neutron star systems. Premium Powerups Explore Gaming. 91, 0. ago. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. Titan AE. High Tech Expansion 1. My auxiliary ships usually outnumber the escort ships. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Has versions for 0. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. 95a RC15Tech-mining doesn't need drugs. it was slow but safe. I went and checked the size 3 colonies, and. It also adds a high tech pirate faction called the cabal. 25a (mag_protect). Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. AI Cores are rare loot items found during salvage. Charlie, you're a little crazy sometimes, you know that?Therefore the siphon station assumes that once constructed in orbit around a gas giant, it will always be a gas giant. Thank you kind internet person I will try this out. The heavy blaster is better in 99% of cases. Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. So failing one mission miserably, we go complete the technology cache mission. 1-1. . " Powered by SMF 2. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. 1a Modded] - KADUR SWARM I. If one fleet doesn’t cut it bring 2, if that doesn’t work bring 3. 2D RPG/Trade/Fleet Combat Game. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. 40K subscribers in the starsector community. 5t4t35 • 1 yr. Repeat until you have enough cores. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. 2D RPG/Trade/Fleet Combat Game. lol, i just found my industrial powerhouse planet, instant colony. 1] Slightly Better Tech-Mining…87 votes, 20 comments. . Basically follow the above guide. Colonies are player-owned settlements on planets within the sector. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. And the depletion counter is very handy. Leave your farming and tech mining operations intact. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. Available as a standard modular fighter wing for any carrier, as well as the sole, build-in fighters for the Venture. Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. I warn you, though. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Advertisement Coins. r/starsector. 2D RPG/Trade/Fleet Combat Game. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. And a good amount of atrocities. Fastest way I've found at least. However, they can be turned in directly by talking to administrators/base commanders of. When I try to fight one, I just watch as my entire fleet overloads in less. It is going to find more than that in…170 votes, 33 comments. 2. Carrier doctrine all the way. derp)CoatlChicomoztocDuza. Has versions for 0. 9. r/starsector. 4. ticktockbent • 1 yr. for when survey missions pop up for mining, research, caches, etc. Low Tech Expansion, Midline Expansion, etc. However, the upkeep cost is limited to 1. Ed. You're about to run out of tech. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. * Footnote: Why you'd install even a beta core in tech mining I really don't. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. 50K subscribers in the starsector community. Midline is kinda wonky. , 0. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. DD+ Drones Added new fuel ship, added three tiers of a Domain Station which are buildable at colonies. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. Exotica Technologies v1. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. 2/ costs upkeep credits. Admiral Posts: 1560 [0. Level 3. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. Ultimately I decided to settle on it and build tech mining. Lukas04 1 yr. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. Late to the party but here are some QoL and visual mods. WASHINGTON — A startup with plans to mine asteroids for metals says it will launch its first two missions this year, including one that will fly by a near Earth asteroid. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. Join a faction to gain useful support and represent them in war and peace, or start your own. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. 96a] Terraforming and Station Construction by boggled [0. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. . I installed Exotica Technologies which adds another ship customization system to the game. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. 95. 95. Starsector > Mods > [0. Woe. r/starsector • tech mining with alpha core. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. It's usually your first colony unless something happened to it. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. This is a mod for StarSector. 91, 0. . 95. Hazard mining inc. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. It does this: At the end of each month it sects your credits to 0 and any monthly work like tech mining or custom orders gets done a LOT more than 1. . With our comprehensive installation and usage guide, you’ll be able to install and use [0. You can build another fleet thingy to double up defense, you can. Phase ships have no profile at all, but they're usually uneconomical. 1a] Better Colonies 1. Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. Background. , 0. Hazard Mining Incorporation. And the depletion counter is very handy. With our comprehensive installation and usage guide, you'll be able to install and use [0. It's actually game breaking. 1] Slightly Better Tech-Mining…. Heavy Industry is an industry. Starsector is very different, in that unlike WoW, you have numerous playstyles. Ships. 40K subscribers in the starsector community. 48K subscribers in the starsector community. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. I am too looking for files which I. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. New Faction, with more specialised weapons, carrier focus and fast ships. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. , 0. The mod itself is interesting, add a faction if roaming minera/prospectors, that relies on refit ships and strikecrafts. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. Would be a big incentive to build them if that were so. Wall collapse that had buried a co worker under 4 foot of brick. 3. Mining is an industry. Added to the game Only up to date for version. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. 0 (unpackblueprints). 5f) with. And a good amount of atrocities. This is basically the backbone of my fleet. 96,. 3/ provides *no* benefit to the colony. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. I completely. 3/ provides *no* benefit to the colony. Magellan Protectorate. Someone will probably correct me below, so check their comment too. 95 and am not comfortable with switching (Plus all the tutorials are in . speedup- gives a battle speed up good when is just clean up in battles or easy win. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. that means there's only 50% of tech left These ruins have been combed through, though the chance for a few new finds still remains. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. That movie was the shit. Starsector 0. Re: [0. Costs on average 0. Elevate your Starsector gameplay with the [0. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). It used to be called Starfarer. and another 35K in the mining station's debris field. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». An abandoned mining station, once a source of wealth and industry to feed the worlds and works of humanity. 1 / 2. Re: [0. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Step one: Download Xhan Empire. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Exotica Technologies Mod Question. 3. chevron_right. Changed a file name to help Linux users. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. 1 / 2. Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. Aside from the normal faction fleets, Luddic Path raider fleets. It used to be called Starfarer. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. As for what Alex had to say about them. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. Mining Blasters offer extremely high damage in exchange for crippling flux draw - it's possible to build a ship around using them, but there's often better options available. Also UAF contacts can't get you ships and Supercaps cheaper, Yamato contact will sometimes sell you Supercaps even cheaper because she steals them. cfg file. They're shady as hell and do a good amount of scavenging and tech-mining too. • •. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). 77 votes, 22 comments. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. 95. Advertisement. Tech-Mining does not provide any benefits to the colony. . Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Mining stations might need to fabricate new mining equipment and maybe even mining vessels from the resources they have. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. Heavy Industry has a base upkeep of 6 000 credits, increasing by. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. But to turn it into structure just go to D:Starsectorstarsector-coredatacampaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial". Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. There is another advantage to produce in faction. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. useless materials that other industries supply in vaster quantities. When I tech mined, I got some rare items, mostly mod specs and various weapons, maybe a blueprint or two as well. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. 95. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Advertisement Coins. r/starsector • Been playing. By default, only one can be built per system, but this can be modified using the settings file. It used to be called Starfarer. 51K subscribers in the starsector community. In-game description Farming is an industry. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. 2D RPG/Trade/Fleet Combat Game. Fixed an issue where installing the mod resulted in worse mining results than vanilla. AstroForge announced. ago. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. , 0. You have to raid it over and over to get what you want. Since, I don't believe I'm ready for the new balance changes of . on Today at 04:53:01 PM Modding Resources. In fact, it always pays for itself. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. Just stay below 7. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. Advertisement Coins. Has 100% hazard by default, and moderate ore resources. 1] Slightly Better Tech-Mining (Read 685 times)Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. Has 100% hazard by default, and moderate ore resources. Nothing too game-breaking in there.